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COURSE PROJECTS:

 DESIGNING FOR INTERNET OF THINGS

Designing for Internet of Things: Text

This course focused on designing electronic devices for specific environments and interactions, using the Particle Argon microcontroller. 3 prototyping projects were completed during the course, during which we developed programming skills and electronics design skills.

Designing for Internet of Things: Text

A pair of coasters that light up when one of them detects weight of filled mug of liquid on top of it. This is intended for friends or family living distantly, but still want to share tea time together. The coasters features pressure sensors sandwiched between pieces of acrylic and neopixels along the edges.

Designing for Internet of Things: Text

A mechanical display that ambiently displays to the user when it is time to drink water, and can be reset with a button press. It features a servo using a fishing string to up blue “water” into a clear acrylic box.

Water Cube
Designing for Internet of Things: Text

Bridgequest is an interactive game designed for the nearby Schenley Bridge, designed to encourage passerbys to take some time to enjoy the features of the bridge. The main feature of the game is a glowing “possessed lock” which asks puzzles to passerbys and can be interacted with a dial and a button.

The Bridgequest Lock among the other locks on the bridge's fence
Designing for Internet of Things: Text
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